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Star citizen news windows 7#Previous patches were still based entirely on the legacy renderer which allowed people to use Windows 7 and older hardware. This requirement has only come up now because Alpha 3.17 is the first Star Citizen version to begin using Gen12 features. Star citizen news windows 8#To play the game, you'll need a Maxwell class graphics card and Windows 8 or newer. Star citizen news series#Partial DirectX 11.1 support did come to Windows 7, but the complete package is unsupported with the same applying to GTX 700 series GPUs or older. The only bad news with Gen 12 is its implementation for DirectX, which requires the newer 11.1 feature set since Vulkan implementation is still in development. This is not even counting Star Citizen's Vulkan API implementation coming later which should expand Star Citizen's multi-core capabilities even more. This needs to be done with a stable frame rate and no loading screens, which is what Gen12 and Vulkan will help to do, among other things.Īs a consequence of Gen12, CIG says it will be very flexible to develop, and best of all it will allow the engine to be highly optimized for multi-threading. Due to the immense scale of solar systems and planets and moons, Star Citizen's engine streams entire worlds in and out of system memory in real-life gameplay - and soon that will expand to entire solar systems. Gen12's feature set will be crucial for smoother gameplay in the Star Citizen universe as CIG continues to rely on streaming tech for the entirety of the game. But in 2015, CIG swapped Star Citizen to the Amazon Lumberyard engine instead to advantage of Amazon's Web Services and the advanced networking features built into Lumberyard. KitGuru says: What do you think of these figures? Are you surprised? Have you played Star Citizen? Let us know down below.The engine Star Citizen originally ran on was Crytek's CryEngine, the same engine that powers the Crysis series. Star citizen news full#Star Citizen’s full release may yet be a pipe dream however, it is encouraging at least to see that those who did put their money into Star Citizen are enjoying it. Furthermore, those playing have also been doing so for longer sessions, with the average playtime in 2022 said to be 3 hours a day – compared to 48 minutes in 2017, 64 minutes in 2018, and 2 hours in 2019. Those who have purchased the game in its current state seem to be enjoying it though, with Chris Roberts also revealing that in 2022, Star Citizen averaged a daily unique player count of over 50,000 people. That being said, considering the fact that Star Citizen has raised over half a Billion Dollars, the number seems somewhat conservative. While a good way to gauge interest in the game, we did not know just how many players actually purchased the game…until now.ĬitizenCon 2952 recently went live with a report from founder and creative director for Star Citizen, Chris Roberts, where ( as reported by Twinfinite ) it was revealed that across the 4.1 million registered accounts, 1.7 million people have actually purchased Star Citizen.ġ.7 million copies sold is impressive for a game which is nowhere near completion. In the past, we have heard figures thrown about regarding the total number of registered accounts related to Star Citizen. Despite the game being nowhere near completion, Star Citizen has amassed a small army of players interested in their elusive title, with almost 2 million players confirmed to have bought the game so far. Star Citizen is one of the most interesting games currently in development due to not only its status as the most expensive game of all time, but also the fact that it has been in development since 2010. ![]()
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